Settings & Data

Data Management
Download All Data
Export as Excel file
Import Data
Restore from backup
Customize
Custom Runes
Create & edit runes
Rune Synergies
Manage combinations

💡 Pro Tip: Caster information & data is stored on your browser! Refreshing or clearing cookies may delete player inforamation. To Quickly upload information you may drag & drop the data-sheet anywhere on screen!!!

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Spell:
click runes to build spell...
Name (English) Description Name (Runic) Type Tier
Click column headers to sort • Click again to reverse • Click third time to remove
Reading your spell
Effect Number Spell Tier Runes Runic Tiers Dice Save To Hit Health Area of Effect Impact Dice Impact
To cast a spell, please either type your runes into the box above,
or click your chosen runes from the "Click your Runes" mode.

Spell Book

Casting Methods & Prepared Spells

Spell casting in spellscrybe revolves around casting speed. Your caster's level and stats determine the rune tiers they may write using their Action and/or Bonus Action.

Rune Writing Your caster's ability to form a spell with their base casting speed.
Charge Casting Much faster, allowing mages to cast large volumes of rune-tiers with a single action, but must adhere to three limits:

• A spell may only be Charge Cast if it is prepared and in your Spell Book
• Rune Tiers within a Charge Cast may not exceed your caster's Containment Limit
• Total Rune Tiers within all Charge Casted Spells may not exceed your Daily Limit

*Note: This summary is not sufficient to educate you on spellscrybe's casting methods, does not discuss the best ways to use them or mention all applicable rules.

Player Stats

Calculated Casting Limits

Action Speed
0
Bonus Speed
0
Casting Speed
0
Containment Limit
0
Daily Limit
0
Signature Spells
0

Settings & Data

Data Management
Download All Data
Export as Excel file
Import Data
Restore from backup
Customize
Custom Runes
Create & edit runes
Rune Synergies
Manage combinations

💡 Pro Tip: Caster information & data is stored on your browser! Refreshing or clearing cookies may delete player inforamation. To Quickly upload information you may drag & drop the data-sheet anywhere on screen!!!

Prepared Spells

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Your spell book is empty.
No spells have been prepared yet.

Who We Are

Spellscrybe is a new and unique magic system for tabletop role playing games, or TTRPGs. We strive to deliver a stronger, deeper, and more immersive experience to casters across the many TTRPGs that exist.

With Spellscrybe, you make the spells you cast.

The SY System

With Spellscrybe players create their own spells by combining any of the ~60 existing runes. No effect is out of reach, recreate the ~500 spells commonly seen in existing fantasy games, tailor them to your immediate needs, or toss them to the wind in favor of your own entirely unique Grimoire.

Our Inspiration

Game creators before me, focused on the party. A mage had to stand next to a fighter on the battlefield and perform similarly. A sentiment I full heartedly agree with, but approach quite differently.

Magic systems struggle most with balancing. Magic by definition, is a mystical and weird force. A force that us game creators need to quantify and shape into a playable role. So we build limits. Limits are how we work, and more importantly re-work the balance. Hard questions like:

"How do my spells get stronger as I level up?"

"What kind of effects do I have access to?"

"What can I do right now, and how long will it take me...what will it cost me?"

"Does this spell act as a debuff, slowing them down or does it throw ice at them?"

Are easiest answered once you've cut 'spells' out of magic and thrown the rest out a window. Modern mages are nothing more than archers who get a stronger bow-string every time they level up.

That's where Spellscrybe is different, it defines the system of magic not the individual spells it can create. Balanced, clean, a bit of a learning curve.

Because playing a mage, ought to feel magical.

Welcome

Welcome to a magic system that promises quick turns, a balanced magic user, your own spells and one hell of a time.